![]() ![]() In addition, placement matters as there is directional damage. Increasing the size of a ship doesn’t change the number of hexes it has (that is determined by the model template), but it will increase what 1-hex is worth and does. There is a difference in having a single 6-hex large railgun or having six 1-hex railguns on your vessel. Subsystems are now added on a hex grid, but depending on the subsystem the player decides between number and size. The player can still size their vessel as they wish. ![]() Ship customization has changed a bit from the original Star Ruler. However, I will cover ship customization here as it was one of the defining and memorable features of the first title. I will cover diplomacy and the economic model more in my “First Impressions” section below. However, even this was relatively rare in my playtime. Usually a restart of the game clears these. The largest source of stability issues I experienced stems from running longer games, which seems to make the game more prone to stalling and crash when reloading an older save state. Game performance is smooth and unless you go overboard on the size of the galaxy, games load quickly, and I only experienced a few crashes. The game seems to be stable enough as an Early Access title. The aspects of the game which stand out the most, in my opinion, are the ship customization system – which lets the player scale-up the size of their warship to whatever size his industry can manage, a diplomacy system that involves swaying votes in a senate like system for such actions as annexing worlds, and an empire-wide economy where the player sets up resource networks that influence the development of their planets. Everything happens on the same layer, as fleets engage combat on the star map as the player manages their empire. Any delays would be to add additional content we didn’t anticipate being able to develop within our release schedule.” ~Blind Mind Studiosīasically, the game is a space 4X game set in pauseable real-time where the player can control the time-lapse considerably by both accelerating and decelerating the speed. ![]() “We intend to release no later than December. Back in our interview the developers said they wanted to wait till the game was very playable and fun for the customer before they put it up on Steam there is no release date confirmed, however, they plan to have a final release version by December but leave the door open for delays: Star Ruler 2 by Blind Mind Studios has gone live on Steam Early Access last Friday July 18, 2014, as a recent addition to the list of smaller studios who have taken this route to gain early feedback as their game enters the later stages of development. ![]()
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